Yellow Ranger
Level 2 Base Character
Initiative |
0 |
0 - 5 |
Defend |
2 |
0 - 4 |
Attack |
2 |
0 - 3 |
Special |
1 |
0 - 2 |
| Armour | 2 | Willpower | 4 | ||
| Movement | 2 | ||||
Starting Health |
8 |
Remaining Health |
|||
Character Name: Yellow Ranger
Initiative link: Character can share the initiative of another character who also has the Initiative Link ability within range of 6". Spend dice in your Initiative Pool. You must roll 4+ as a free action when in the Initiative Step phase to be successful
:Innate / Trained Abilities: Martial Arts X: Re-roll one die when in CC with (X=Weapon Slot1) weapon
:Ranged Weapons: Shuriken / Knives : [ 0-8 (2dice) ]
:Weapon Slot 1 CC: Dual Fighting Daggers: When using dual daggers, Optionally Lose 1 from your defence Cap to increase either Int or Att Cap. Add 1 Attack Dice once per round.
