White Ranger
Level 2 Base Character
Initiative |
0 |
0 - 4 |
Defend |
2 |
0 - 4 |
Attack |
2 |
0 - 4 |
Special |
1 |
0 - 2 |
| Armour | 2 | Willpower | 4 | ||
| Movement | 2 | ||||
Starting Health |
8 |
Remaining Health |
|||
Character Name: White Ranger
Initiative link: Character can share the initiative of another character who also has the Initiative Link ability within range of 6". Spend dice in your Initiative Pool. You must roll 4+ as a free action when in the Initiative Step phase to be successful
:Innate / Trained Abilities: Martial Arts X: Re-roll one die when in CC with (X=Weapon Slot1) weapon
:Special Abilities: Hurricane Kick: Cost 2 Spec Tokens, one of which must succeed a roll of 4+. Travel 3" in any direction. Att Pool + 1, Knock-down on 5+. Left over dice after knockdown may be spent to attack any model in the path of the kick.
:Weapon Slot 1 CC: Sword : +1 Atk Die once per turn
