White Ranger

Points: Pts:100

Level 2 Base Character



 Initiative



 0



 0 - 4



 Defend



  2



 0 - 4



 Attack



 2



 0 - 4



 Special



 1



 0 - 2

Armour Willpower 4
Movement 2  

Starting Health


8


Remaining Health  

Character Name: White Ranger

Initiative link: Character can share the initiative of another character who also has the Initiative Link ability within range of 6". Spend dice in your Initiative Pool. You must roll 4+ as a free action when in the Initiative Step phase to be successful


 :Innate / Trained Abilities: Martial Arts X: Re-roll one die when in CC with (X=Weapon Slot1) weapon
 :Special Abilities: Hurricane Kick: Cost 2 Spec Tokens, one of which must succeed a roll of 4+. Travel 3" in any direction. Att Pool + 1, Knock-down on 5+. Left over dice after knockdown may be spent to attack any model in the path of the kick.
 :Weapon Slot 1 CC: Sword : +1 Atk Die once per turn

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