Sailor Mercury

Points: Pts:85

Level 2 Base Character



 


Speed / Int



 


0



 


0 - 5



 


Defend



 


 2



 


0 - 4



 


Attack



 


2



 


0 - 3



 


Special



 


 1



 


0 - 2

Armour Willpower 4
Movement 2  


 


Starting Health



  


8



  


Remaining Health  

Character Name: Sailor Mercury


Innate / Trained Abilities: Tech: Free Re-roll on any spec roll 1/action.
 :Special Abilities: Hacker: [0"-6" Radius] Ability to inturrupt any Tech, robbing it of one action Spec Roll Vs Will.
 :Spells / Casting / Magic: Water Whip: Cost minimum 2 Spec. Range 3". Successful hits of 5+ can push 1" plus damage or pull into B2B contact plus damage.

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