M.Bison

Points: Pts:155

Level 2 Base Character



 


Speed / Int



 


0



 


0 - 5



 


Defend



 


 2



 


0 - 5



 


Attack



 


2



 


0 - 5



 


Special



 


 1



 


0 - 3

Armour Willpower 4
Movement 2  


 


Starting Health



  


10



  


Remaining Health  

Character Name: M. Bison


 :Innate / Trained Abilities: Bio-engineered: Is knocked over at -1 health rather than 0


 :Special Abilities: Enhanced Charge Attack: Costs 2 Activations and 2 Spec tokens, one of which must roll a 4+. Charge max mov/mov distance + 2", using Dice Pool for Attack + 2. Knockback of 1". Knockdown + 1 extra damage on Crits


 :Special Abilities 2: Scissor Kick: Cost 2 Spec Tokens, one of which must succeed a roll of 4+. Travel 3" in any direction. Att Pool + 1, Knock-down on 5+. Left over dice after knockdown may be spent to attack any model in the path of the kick.


 :Weapon Slot 1 CC: Martial Arts Master Kicking : Crit on 5+. Crits can optionally push back 1"


 :Weapon Slot 2 CC: Martial Arts Master Punches : Re-roll 1 attack die with punch attacks

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