M.Bison
Level 2 Base Character
Speed / Int |
0 |
0 - 5 |
Defend |
2 |
0 - 5 |
Attack |
2 |
0 - 5 |
Special |
1 |
0 - 3 |
| Armour | 2 | Willpower | 4 | ||
| Movement | 2 | ||||
Starting Health |
10 |
Remaining Health |
|||
Character Name: M. Bison
:Innate / Trained Abilities: Bio-engineered: Is knocked over at -1 health rather than 0
:Special Abilities: Enhanced Charge Attack: Costs 2 Activations and 2 Spec tokens, one of which must roll a 4+. Charge max mov/mov distance + 2", using Dice Pool for Attack + 2. Knockback of 1". Knockdown + 1 extra damage on Crits
:Special Abilities 2: Scissor Kick: Cost 2 Spec Tokens, one of which must succeed a roll of 4+. Travel 3" in any direction. Att Pool + 1, Knock-down on 5+. Left over dice after knockdown may be spent to attack any model in the path of the kick.
:Weapon Slot 1 CC: Martial Arts Master Kicking : Crit on 5+. Crits can optionally push back 1"
:Weapon Slot 2 CC: Martial Arts Master Punches : Re-roll 1 attack die with punch attacks
